
Building screens for in-game monetization
To meet the game's launch deadline, I was contracted as a UX/UI Designer and Artist to create and finalize all screens related to the economic mechanics. Working directly with the Product Manager, Game Designer, Art Director and I worked closely with developers, delivering detailed handoff specifications to ensure accurate implementation in Unity. I successfully completed the project on schedule and this led to additional opportunities to design other UI screens within the same game.
🎮 UX/UI for games
✏️ Translating rules into playful screens

My tasks
🐷 01. Pig Bank — Integrated the company's signature monetization feature into Zooba's interface and user flow, maintaining brand consistency while adapting it to the game's visual language.
⚔️ 02. Battle Pass — Designed the challenges and progression screens at a time when battle pass systems were not yet a common practice in mobile games, helping establish this feature early in the market.
💻 03. Diverse assets — Created initial UI flows and assets for future game features and launches, contributing to the project's scalability and long-term development roadmap.






