top of page
wildlife

Building screens for in-game monetization

To meet the game's launch deadline, I was contracted as a UX/UI Designer and Artist to create and finalize all screens related to the economic mechanics. Working directly with the Product Manager, Game Designer, Art Director and I worked closely with developers, delivering detailed handoff specifications to ensure accurate implementation in Unity. I successfully completed the project on schedule and this led to additional opportunities to design other UI screens within the same game.

🎮 UX/UI for games

✏️ Translating rules into playful screens

zooba-cover.png

My tasks

🐷 01 Pig Bank — Integrated the company's signature monetization feature into Zooba's interface and user flow, maintaining brand consistency while adapting it to the game's visual language.

⚔️ 02 Battle Pass — Designed the challenges and progression screens at a time when battle pass systems were not yet a common practice in mobile games, helping establish this feature early in the market.

💻 03 Diverse assets — Created initial UI flows and assets for future game features and launches, contributing to the project's scalability and long-term development roadmap.

you’ve reachead the end!

thank you for reading!

bottom of page